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An implmentation of NYGM's visual settings for GWX.

FINAL


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This is a very basic translation of NYGM 2.2's visual settings ported over into GWX.

The AI_sensor.dat file used is from NYGM 2.0.  I used this file because i had a tweak file for Time travelers tweaker for it, however, i applied NYGM 2.2's visual settings to this file, (DTB gave me the spec sheet for their visual sensors, this allowed me to do this) so it should perform the same as the later version.

The ai_sensor.dat file adds several visual nodes.  I've only made use of four of them.

- AI_visual for all warships that are not captial ships. (max range of 12,000 )
- F_Visual for all Battleships, battlecruisers, and cruisers. (max range of 17,000 )
- M_visual for all merchants and everything else that floats. (max range of 8,000 )
- AirS_Visual for all planes. (max range of 18,000 ), with a min surface height of 1 meter as a snorkel fix.




All other values in the AI_Sensor.dat file are the exact values GWX uses, so the only change in behavior you should see is in visual detection.



This mod changes the sim.cfg file.  All values are GWX values except:
- Waves amplitude=0.5
- Waves attenuation=0.03
- the entire [Visual] block is NYGM values
- the entire [Radar] block is NYGM values.
- AI cannon range changed from 31,000 to 18,000.


This mod is an entirely new visual detection system for the AI, and is a modified version of NYGM 2.2's visual settings.  Some of the maximum ranges in this mod, ive increased byond what NYGM's specifications were.  

NYGM called for:
Planes to have a 15,000 max range. I set it for 18,000.

I should also note that visual detection during the daytime can impose some strict limitations on the player (IE must be bows on and not moving too fast), which i beleive is why some of the maximum ranges were arbitrarly set short in NYGM.  That said, night is REALLY your friend, and AI visual detection at night, is nowhere as good as during the day.  